A startup life sim. Most runs end in about forty minutes.
You have an idea and no company. Ninety weeks later you have a company and no control. Investors are people, the term sheet is a document you can actually misread, and failure is the punchline.
Coming November 2026 · Windows & macOS · English
Type it. Not a dropdown, not a genre picker — you write what your company does, and the game works out what kind of business you just described. Software, manufactured, or people. Global, regional, or local. Whether anyone can fund it.
Then you go and find out how wrong you were.
An angel investor is private money — his own, not a fund's. He answers to nobody, which cuts both ways. A VC asks about cohorts because cohorts are what her fund understands, even when your business ships pallets. A lawyer gives you free, correct advice right up until the moment you ask him something.
Conversations respond to the business idea you typed, and they do not repeat. Sit down with the same investor twice and the second conversation knows what happened in the first one — including the promise you have not kept.
Not a menu. A two-page sheet with live terms on it, and the bad ones are not labelled. Liquidation preference, drag-along, a no-shop clause with a date on it. You may only negotiate a term you have actually read.
You will sign a bad one. That is the lesson, and it is cheaper here than it is outside.
A losing run teaches you something in under forty minutes. The death screens are better written than the victory screens, on purpose. Every wrong door is open — the game never tells you that you can't, it just sends the invoice.
Somebody will bill you €14,750 plus VAT for a nine-slide deck. You will pay it.
Conversations are generated live at runtime — an internet connection is required. Every outcome, number and effect in the game resolves from hand-authored content.